![]() What this amounts to, in the opening 90-minutes at least, is a frustrating lack of forward momentum and excitement as you’re funnelled through a series of rooms to start to piece together how you came to be dead and what you can possibly hope to do to help apprehend your killer. Death here appears to bring with it as many constraints as it does ghostly super-powers as, early on, Murdered: Soul Suspect limits your freedom in an attempt to focus your attention on a particular scenario in a specific location. “Also, we’re fulfilling that desire of living out your life as a ghost, so getting to places that you wouldn’t normally be able to go to and seeing things that you may not normally have the chance to see.”Īt this point, you’d be forgiven for assuming that death would bring with it a certain degree of freedom and that you might have plenty of cool tricks up your sleeve. "The key things for us are to tell a really great story supported by an interesting investigation mechanic,” explains Eric Studer, senior design producer at Airtight Games. In doing so, you’ll uncover Ronan’s past, as well as the stories of the spooky town and its unfortunate residents, past and present. ![]() ![]() Once control is passed to you proper you’re set loose on the town of Salem to begin investigating your murder and to help out the sorry souls who remain trapped betwixt this plane and the next due to unresolved business. ![]()
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